• pong!

    pong!

  • Test tweet from Unity3d. ping?

  • Today’s build! Updates: better surface to interplanetary transition groundwork laid for interplanetary starfield vs. 3D skybox defeated enemies now drop HP and power boosts New terrain Tiled terrain engine basics now in place Click through to play! [WP_UnityObject src="https://blog.lexid.online/20111024.unity3d" width="800 height="700"/] Controls: p + [ –> coupe p + ] –> plane p + =…

  • Today’s build! Updates: Very Basic Multiplayer prototype added Missiles acquire targets much more intelligently Monowheel mode (buggy) Configurable mob spawners Mobs target your protection goal Auto-cannons Guard walls are now mouse-draggable Sky now reddens at sunset and sunrise Item pickups now disappear on collision Turrets now lead their targets quite accurately Click through to play!

  • Asteroid2012 is here: iOS http://t.co/fkOcGg5 & Android http://t.co/M0yfikD Out Now!! Play in ‘Retro’ 2D style or full 3D! @mspacemedia 🙂

  • Asteroid2012 is here: iOS http://t.co/fkOcGg5 & Android http://t.co/M0yfikD Out Now!! Play in ‘Retro’ 2D style or full 3D! #mspacemedia

  • Today’s build! Updates: Plane converts to submarine upon hitting the water Plane now rolls gently to level out after banking Click through to play! [WP_UnityObject src="https://blog.lexid.online/20110827.unity3d" width="800 height="640"/] Controls: p + [ –> coupe p + ] –> plane p + = –> hoverpod i –> create selected item (walls, turrets, etc.) r –> fires…

  • Today’s build! Updates: Added a submarine that pitches and rolls near the surface of the water.  🙂 Click through to play!

  • Today’s build! Updates: added a wingtip contrail renderer for plane mode (still working on switching it off for other modes). Added power up items, run into the right cube and you get an instant 20% boost to your power pool Rescaled the terrain to fix headlight flicker (terrain tile size bugfix) Refactored camera switching code…

  • Today’s build! Updates: added enemy-seeking missile added enemy spawner object increased map scale added new coupe tires animated coupe tires to respond to impact on the car’s shocks Added fuselage geometry bugfixes on world simulation bugfixes on plane particles, also better alphablending performance tweaks Click through to play!