We’re cookin’ Adding and expanding core battle mechanics, adding NPCs ad detailing out setting & meta-narratives, hardening security, and building additional game dev tools. Improved card battle layout on bigger screens some things still overlap a bit, but visibility is hugely improved! Numerous little tweaks and improvements to card templates Information design for scalability is…
Today’s build! Updates: Plane converts to submarine upon hitting the water Plane now rolls gently to level out after banking Click through to play! [WP_UnityObject src="https://blog.lexid.online/20110827.unity3d" width="800 height="640"/] Controls: p + [ –> coupe p + ] –> plane p + = –> hoverpod i –> create selected item (walls, turrets, etc.) r –> fires…