A Lexid devblog, filed from the middle of the decision, not the far side of it. Not from the Rumorevenant. Nobody at Lumen Eyrie Academy was consulted, and the enchanted ink had the night off. Note: right now we're generating card illustrations using a local Stable Diffusion running on a laptop powered by 100% renewables…
We’re cookin’ Adding and expanding core battle mechanics, adding NPCs ad detailing out setting & meta-narratives, hardening security, and building additional game dev tools. Improved card battle layout on bigger screens some things still overlap a bit, but visibility is hugely improved! Numerous little tweaks and improvements to card templates Information design for scalability is…
First Early Pre-Alpha Preview: Playable Prototype! It’s time to start telling the stories of Lexid. Stories of modern Nephilim: were-angels who must live in secret as they learn their gifts of the sacred language of creation… and destruction. Today marks the release of our first game dev preview video and the first version of our…
Using https://pdf-lib.js.org to make PDFs on the fly, for tight control of printout format got me from here: to here: …via a bunch of drafts along the way. 🙂 Unfortunately, using 9 x uncompressed 2048×2048 images per page seems to load the javascript PDF layout script pretty hard. It’s failing silently when trying to compile…
well, Stable Diffusion doesn’t ???? on generating placeholder images. Here are some interesting fails.
So I’ve been using Stable Diffusion (bundled as Diffusion Bee and as Stable Diffusion.openvino) to make placeholder art for a personal game design project. While prompt engineering is lots of interesting fun to try and tease useful images out of the latent model, it does produce a lot of images that can’t be used for…