Category: Vehicles


  • Today’s build! Updates: Plane converts to submarine upon hitting the water Plane now rolls gently to level out after banking Click through to play! [WP_UnityObject src="https://blog.lexid.online/20110827.unity3d" width="800 height="640"/] Controls: p + [ –> coupe p + ] –> plane p + = –> hoverpod i –> create selected item (walls, turrets, etc.) r –> fires…

  • Today’s build! Controls: p + [ –> coupe p + ] –> plane p + = –> hoverpod l –> toggle headlight o –> dump screenshot WASD keys, <> keys, and arrow keys steer The game is below the fold!

  • Today’s build! Controls: p + [ –> coupe p + ] –> plane p + = –> hoverpod l –> toggle headlight o –> dump screenshot WASD keys, <> keys, and arrow keys steer The game is below the fold!

  • Today’s build! Controls: p + [ –> coupe p + ] –> plane p + = –> hoverpod l –> toggle headlight o –> dump screenshot WASD keys, <> keys, and arrow keys steer. The game is below the fold!

  • Superdreadnaughts With dimensions measured not in meters but in fractional sim lengths (“1/2 a region long!”) superdreadnaughts are the floating capital ships of the Second Life grid. They tend to be powered by some variant of Jesrad Seraph‘s suite of multimove scripts. The net effect, while functional, is hardly elegant. The comparison to inchworms is…