Today’s build!
Updates:
- Very Basic Multiplayer prototype added
- Missiles acquire targets much more intelligently
- Monowheel mode (buggy)
- Configurable mob spawners
- Mobs target your protection goal
- Auto-cannons
- Guard walls are now mouse-draggable
- Sky now reddens at sunset and sunrise
- Item pickups now disappear on collision
- Turrets now lead their targets quite accurately
Click through to play!
[WP_UnityObject src="https://blog.lexid.online/20110907.unity3d" width="800 height="700"/]
Controls:
p + [ –> coupe
p + ] –> plane
p + = –> hoverpod
i –> create selected item (walls, turrets, etc.)
r –> fires rocket
b –> drops gravity bomb: on impact gravity shuts down for several seconds
k –> fires enemy-seeking missile
minus character –> toggles time dilation (slow motion)
l –> toggle headlight
/ –> teleport to guardian objective
o –> dump screenshot
f –> toggle fullscreen
WASD keys, <> keys, and arrow keys steer
