Saturday Build

Today’s build!

Updates:

  • added a wingtip contrail renderer for plane mode (still working on switching it off for other modes).
  • Added power up items, run into the right cube and you get an instant 20% boost to your power pool
  • Rescaled the terrain to fix headlight flicker (terrain tile size bugfix)
  • Refactored camera switching code to array-based
  • Added streaming progress feedback to splash screen

Click through to play!

[WP_UnityObject src="https://blog.lexid.online/20110820.unity3d" width="640" height="480"/]

Controls:
p + [ –> coupe
p + ] –> plane
p + = –> hoverpod

i –> create selected item (walls, turrets, etc.)

r –> fires rocket
b –> drops gravity bomb: on impact gravity shuts down for several seconds
k –> fires enemy-seeking missile
minus character –> toggles time dilation (slow motion)

l –> toggle headlight

o –> dump screenshot

f –> toggle fullscreen

WASD keys, <> keys, and arrow keys steer