Today’s build!
Updates:
- added a wingtip contrail renderer for plane mode (still working on switching it off for other modes).
- Added power up items, run into the right cube and you get an instant 20% boost to your power pool
- Rescaled the terrain to fix headlight flicker (terrain tile size bugfix)
- Refactored camera switching code to array-based
- Added streaming progress feedback to splash screen
Click through to play!
[WP_UnityObject src="https://blog.lexid.online/20110820.unity3d" width="640" height="480"/]
Controls:
p + [ –> coupe
p + ] –> plane
p + = –> hoverpod
i –> create selected item (walls, turrets, etc.)
r –> fires rocket
b –> drops gravity bomb: on impact gravity shuts down for several seconds
k –> fires enemy-seeking missile
minus character –> toggles time dilation (slow motion)
l –> toggle headlight
o –> dump screenshot
f –> toggle fullscreen
WASD keys, <> keys, and arrow keys steer
