Category: Food for thought


  • So, I have started toying with location tracking as one function of a suite of lifelogging tools I’m crafting. I’m not comfortable trusting my location with companies whose business models are tied to collecting and using that information somehow, so rolling my own solution seems like a reasonable idea. Fortunately, the new HTML5 geolocation functionality…

  • Hey You!  If you like this app, write a comment and suggest how it can be improved. In my quest to become a more effective worker and husband, I have been paying a lot of attention lately to websites like David Allen’s Getting Thing Done (for workflow management), LifeHacker (tips and tricks), and more recently Quantified…

  • Videos are linked, below. Near Asakusa, we stumbled into a very cool street performance of Taiko drumming.  It mixes elements of percussion music, martial arts, dance, and a hefty dollop of old fashioned stage presence. https://blog.lexid.online/wp-content/uploads/2012/07/TaikoStreetFestival.mp4 Oh yeah, a few days ago we got to sit in on a kindergarten kid’s taiko lesson.  The cuteness…

  • Hey dad! This video is for you.Sunset on Lake Superior

  • Work continues on making beautiful but processor lite clouds. Each one is a single mobile object with a trigger collided so it blocks the sun behind it.  It spawns cloud texture particles that respond to sun color at sunrise/sunset. Very pretty as they gently ride the wind.

  • Mostly just posted here for testing purposes while we sort out things like NAT punch through and master server listings. Multiplayer client after the click!

  • Wow!  So many upgrades and changes here. Procedural terrain, toggleable radar, better cellshading, a weather system… things are coming together so nicely.  Webplayer is embedded after the link–

  • Today’s build! Updates: better surface to interplanetary transition groundwork laid for interplanetary starfield vs. 3D skybox defeated enemies now drop HP and power boosts New terrain Tiled terrain engine basics now in place Click through to play! [WP_UnityObject src="https://blog.lexid.online/20111024.unity3d" width="800 height="700"/] Controls: p + [ –> coupe p + ] –> plane p + =…

  • Today’s build! Updates: Very Basic Multiplayer prototype added Missiles acquire targets much more intelligently Monowheel mode (buggy) Configurable mob spawners Mobs target your protection goal Auto-cannons Guard walls are now mouse-draggable Sky now reddens at sunset and sunrise Item pickups now disappear on collision Turrets now lead their targets quite accurately Click through to play!